If they don't fit into your system, then consider selling them, doubly so if they've only got a couple of years left at the top before that slow, inevitable decline. If one of your heroes isn't delivering, drop them. Well stop it! Now! You see, there simply isn't room for favouritism in FM2007. Manager's petĪdmit it, you've sometimes selected your favourite player no matter how badly they've been playing or whether or not they fit your system. Does an opposing forward need to be man-marked? If so, do you need your fastest or tallest defender to keep him quiet? It's decisions like these that can make the difference between a plucky loss and a heroic win. This means researching not only their stats, but the opposing team's too. If you really want to see your team reaching its full potential, you're going to have to get used to issuing individual players with specific instructions. Yes, yes, football's all about the team and not the individual, but setting your side up to play a defensive 4-4-2 counter-attacking game will only get you so far. It can also prove to be a bit of a money-spinner for the feeder club if you can convince the big boys to come down to your place for a friendly once a season. On paper an ideal symbiotic relationship, the feeder club gets the chance to loan theoretically superior players from its parent' club, which in turn gets to blood a few youngsters and immediately recall them should they prove to be any good. Feed MeĮlsewhere, a big step forward has been made with the addition of affiliate clubs. As in real life, the vast majority will slip into obscurity, but there's always the slight chance of unearthing the next Wayne Rooney (although one look at his face and you might want to re-bury him). Instead of simply regenerating retired players, the boffins at SI have come up with a way of creating a lot more youth players. Furthermore, should they lose interest in the club or run out of cash, they may invite offers for the club, which will certainly impact on the security of your job.Īs for the aforementioned youth team, the entire process has been overhauled. Again reflecting real life, they can also decide to up sticks and move to a new stadium. As is becoming commonplace in modern football, the board can now overrule the manager should they receive an offer for a player that's too good to refuse. Chairman Of The BoredĬhurlishness aside, there is a host of new stuff to be found here, from boardroom level right down to the youth team. If you call having an official club badge for every league team a feature, that's 92 of them taken care of already.
Yep, that's the message coming out of the Sports Interactive office, although what their definition of a feature is remains unconfirmed.
So what is this year's model offering? 100 new features.
#Football manager 2008 download full version update#
All things considered, I'm better off without it - you have more time on your hands, enabling you to embark on other arguably equally pointless pursuits.Īs such, when the annual update (and it is just an update) comes around, it's with a vague sense of superiority that I boot it up and scoff at its array of new features, all designed to lure me into its sick world. I gave up playing Football Manager (or Championship Manager, as was) years ago, following a wretched existence of meaningless campaigns that were a waste of life, the hours ticking by in a fetid existence of lower league survival. It's Debatable What the biggest waste of time is: the annual Football Manager update or my annual review of it Seasoned readers will know what to expect: a denial that I'm addicted to the game, a list of new features, a whimsical tale that suggests that perhaps I am still slightly addicted, all topped off with a shiny conspiracy-theorist baiting 90% score and a reminder that it's still the best game of its type available to mankind.